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Routines |
| Prev: 6C31 | Up: Map | Next: 6C58 |
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Used by the routine at NextActor.
Moves on to the next level, when all of the ingredients for a level have been collected. Bits 0-2 of the level (ActivePlayer_Level) are the level within a set of five, and bits 3-5 are the set. After the fifth level of a set the cake is made; the level is moved on to the start of the next set, the player gets an extra life and 2500 (BCD) points, and the cake is started by StartCake. Otherwise the level is set up by SetUpLevel.
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| NextLevel | 6C3C | LD HL,$5F2D | Point HL at the level (ActivePlayer_Level). | |
| 6C3F | INC (HL) | Increase the level by one. | ||
| 6C40 | LD A,(HL) | Fetch the level. | ||
| 6C41 | AND %00000111 | Keep only bits 0-2. | ||
| 6C43 | CP $05 | Jump to SetUpLevel if the set has not been finished. | ||
| 6C45 | JR C,SetUpLevel | |||
| 6C47 | LD A,(HL) | Fetch the level. | ||
| 6C48 | ADD A,$03 | Add 03 to get to the start of the next set. | ||
| 6C4A | LD (HL),A | Update the level. | ||
| 6C4B | LD HL,$5F2E | Point HL at the lives of the active player (ActivePlayer_Lives). | ||
| 6C4E | INC (HL) | Increase the number of lives by one. | ||
| 6C4F | LD BC,$2500 | Set the bonus points for finishing a set to 2500 (in BCD). | ||
| 6C52 | CALL AddPointsToScore | Add the points to the score using AddPointsToScore. | ||
| 6C55 | JP StartCake | Jump to StartCake to start the cake. | ||
| Prev: 6C31 | Up: Map | Next: 6C58 |