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6EA8: Recover Hit Actor
Used by the routine at MoveHitActor.
Called when the counter for an actor which has been hit has run out. Bit 7 of the actor ID is reset, so the actor is handled normally again, and it is given new random speeds by SetRandomSpeeds.
Input
IX Actor
RecoverHitActor 6EA8 RES 7,(IX+$00) Reset bit 7 of the actor ID, so that the actor is no longer hit.
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