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Game status buffer |
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Which of the four tiles in view is being drawn, from 00 to 03: bit 0 is set for a tile below the first and bit 1 for a tile to the right. DrawTerrain sets it. Other routines use it to count tiles that an object overlaps, and for temporary values.
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| TileNumber | 5C1D | DEFB $00 | ||
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