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Game status buffer |
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The pixel row that the tests of a segment at DrawTerrain_Test compare the segment with. ScrollWorld_Vertical subtracts the vertical speed from it, and when it leaves the range 17 to B7 (the height of the area of the terrain) the map position moves one tile and it wraps round.
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| PositionDown | CE46 | DEFB $00 | ||
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