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Game status buffer |
| Prev: F21E | Up: Map | Next: F23B |
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The values that DrawFrame uses to draw the frame of the title screen, which has the same layout as the table at FrameParameters.
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| TitleFrameParameters | F22A | DEFW $57C0 | Left vertical line | |
| F22C | DEFW $57DF | Right vertical line | ||
| F22E | DEFB $B0 | Number of rows in the vertical lines | ||
| F22F | DEFW $56E1 | Bottom horizontal lines | ||
| F231 | DEFW $4601 | Top horizontal lines | ||
| F233 | DEFW $0000 | Address of the corner table (set by ShowTitleScreen) | ||
| F235 | DEFB $06 | Number of ticks along each edge | ||
| F236 | DEFW $0000 | Address of the tick table (set by ShowTitleScreen) | ||
| F238 | DEFB $06 | Pixel row of the top edge | ||
| F239 | DEFB $F8 | Pixel column of the right edge | ||
| F23A | DEFB $1F | Length of the horizontal lines, in bytes | ||
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