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69C4: Sprite: Bullet Hole
This is the bullet hole which is left in the screen after the outlaw in the duel has fired (see MakeBulletHole). It is sprite 0B 4 characters (32 pixels) wide and 32 rows high.
Sprite_BulletHole 69C4 DEFB $04 Width = 04 characters.
69C5 DEFB $20 Height = 20 rows.
69C6 DEFB $00,$00,$01,$00,$01,$00,$00,$00 bullet-hole
69CE DEFB $05,$00,$E3,$01,$83,$01,$80,$00
69D6 DEFB $1D,$05,$F7,$E2,$07,$01,$90,$00
69DE DEFB $3F,$1F,$EF,$06,$0F,$07,$B8,$10
69E6 DEFB $1F,$03,$8F,$06,$0F,$04,$1C,$08
69EE DEFB $07,$02,$07,$03,$BE,$04,$38,$10
69F6 DEFB $07,$03,$FF,$05,$FE,$38,$F0,$20
69FE DEFB $23,$01,$FF,$FA,$FF,$CE,$F0,$E0
6A06 DEFB $73,$21,$FF,$7B,$FF,$2F,$F0,$E0
6A0E DEFB $77,$22,$FF,$87,$FF,$E6,$F0,$E0
6A16 DEFB $3B,$11,$FF,$78,$FF,$19,$FE,$40
6A1E DEFB $3F,$11,$FF,$70,$FF,$0E,$FF,$FE
6A26 DEFB $3F,$1F,$FF,$A0,$FF,$06,$FE,$F0
6A2E DEFB $1F,$01,$FF,$40,$FF,$02,$F0,$E0
6A36 DEFB $07,$03,$FF,$40,$FF,$02,$F0,$E0
6A3E DEFB $0F,$04,$FF,$40,$FF,$02,$FE,$F0
6A46 DEFB $3F,$0B,$FF,$C0,$FF,$02,$FF,$7E
6A4E DEFB $7F,$3C,$FF,$40,$FF,$03,$FE,$A0
6A56 DEFB $7F,$3F,$FF,$40,$FF,$02,$E0,$40
6A5E DEFB $7F,$21,$FF,$60,$FF,$06,$F0,$E0
6A66 DEFB $73,$21,$FF,$B0,$FF,$0D,$F8,$F0
6A6E DEFB $E3,$41,$FF,$B8,$FF,$1B,$FC,$98
6A76 DEFB $47,$03,$FF,$6F,$FF,$ED,$D8,$80
6A7E DEFB $07,$03,$FF,$53,$FF,$15,$C0,$80
6A86 DEFB $0F,$06,$FF,$BA,$FF,$FB,$D0,$80
6A8E DEFB $7F,$04,$FF,$7A,$FF,$FF,$F8,$D0
6A96 DEFB $FE,$7C,$7F,$2D,$FF,$B0,$F0,$E0
6A9E DEFB $7C,$00,$FF,$2F,$FE,$BC,$F8,$30
6AA6 DEFB $03,$00,$FF,$E1,$FE,$B4,$3C,$18
6AAE DEFB $07,$03,$E7,$83,$FE,$24,$18,$00
6AB6 DEFB $0F,$06,$83,$00,$7E,$24,$00,$00
6ABE DEFB $06,$00,$00,$00,$24,$00,$00,$00
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