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Data |
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The initial contents of a slot for the outlaw. The final two bytes point to the sprite list, which is made by HandleOutlaw.
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| OutlawTemplate | B484 | DEFB $00,$80,$00,$80,$00,$00,$00,$00 | Type, position, speed, size and counters. | |
| B48C | DEFB $10,$10,$00,$00,$00,$00 | |||
| B492 | DEFW OutlawSpriteList | The sprite list of the outlaw. | ||
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