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Data |
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The initial contents of the two slots for the duel: the outlaw (type 0C) and his gun (type 0E). The final two bytes of the second point to the sprite list.
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| DuelTemplates | B8A3 | DEFB $0C,$00,$70,$00,$60,$00,$00,$00 | The outlaw. | |
| B8AB | DEFB $20,$40,$00,$01,$00,$00,$00,$00 | |||
| B8B3 | DEFB $0E,$00,$00,$00,$00,$00,$00,$00 | The outlaw's gun. | ||
| B8BB | DEFB $00,$00,$00,$00,$00,$00 | |||
| B8C1 | DEFW $B8CF | The sprite list of the gun. | ||
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