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Routines |
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Used by the routine at HandleWaitingOutlaw.
Reads the controls while the outlaw is waiting. If the player moves the crosshair or fires, the outlaw is provoked and starts to draw at once, and "DRAW!!" appears in yellow, if it is not already on the screen.
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| CheckForEarlyDraw | BA8B | LD A,(IX+$06) | Fetch the flag which shows that the outlaw has been provoked. | |||||
| BA8E | AND A | Return if the outlaw has already been provoked. | ||||||
| BA8F | RET NZ | |||||||
| BA90 | CALL ReadControls | Read the controls. | ||||||
| BA93 | AND A | Return if nothing has been pressed. | ||||||
| BA94 | RET Z | |||||||
| BA95 | LD A,$01 | Set the flag to one. | ||||||
| BA97 | LD (IX+$06),A | Store the flag which shows the outlaw is provoked. | ||||||
| BA9A | LD (IX+$0A),A | Make this the last move. | ||||||
| BA9D | LD (IX+$0B),A | Make the timer run out on the next frame. | ||||||
| BAA0 | LD HL,$A211 | Point HL at DrawMessageState. | ||||||
| BAA3 | LD A,(HL) | Fetch the flag. | ||||||
| BAA4 | AND A | Return if the draw message has already been printed. | ||||||
| BAA5 | RET NZ | |||||||
| BAA6 | LD (HL),$01 | Set the flag to one. | ||||||
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Print the "DRAW!!" message.
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| BAA8 | LD HL,$502E | Point HL at 502E (in the screen buffer). | ||||||
| BAAB | LD DE,$BAD2 | Point DE at DrawMessages_Yellow. | ||||||
| BAAE | JP PrintLargeText | Jump to PrintLargeText. | ||||||
| Prev: BA63 | Up: Map | Next: BAB1 |