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CCBE: Facing Flags
One byte for each heading. Bit 6 flips the sprites, and bit 2 chooses the second set of walking frames. When ViewRotation is set, SetFacingFlags XORs the heading with two, so opposite headings swap.
FacingFlags CCBE DEFB %00000000 Heading zero.
CCBF DEFB %01000100 Heading one.
CCC0 DEFB %00000100 Heading two.
CCC1 DEFB %01000000 Heading three.
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