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Game status buffer |
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One byte for each heading. Bit 6 flips the sprites, and bit 2 chooses the second set of walking frames. When ViewRotation is set, SetFacingFlags XORs the heading with two, so opposite headings swap.
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| FacingFlags | CCBE | DEFB %00000000 | Heading zero. | |
| CCBF | DEFB %01000100 | Heading one. | ||
| CCC0 | DEFB %00000100 | Heading two. | ||
| CCC1 | DEFB %01000000 | Heading three. | ||
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