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Routines |
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Used by the routine at TestMoveUp.
Checks whether an object that is moving in the direction of heading zero touches a wall in the cell containing a point. If it does, VerticalSpeed is reduced by twice the depth and the object is marked as having hit a wall.
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Check the walls, then push the object back if it is touching one.
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| CheckWallVertical | 53045 | CALL CheckWallsHorizontalFirst | Call CheckWallsHorizontalFirst. | |||||||||||||
| 53048 | RET NC | Return if the object is not touching a wall. | ||||||||||||||
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This entry point is used by the routine at CheckWallVerticalReverse.
Reduce VerticalSpeed by twice the depth.
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| CheckWallVertical_PushBack | 53049 | ADD A,A | Double the depth and keep it in C. | |||||||||||||
| 53050 | LD C,A | |||||||||||||||
| 53051 | LD A,(41493) | Fetch VerticalSpeed. | ||||||||||||||
| 53054 | ADD A,C | Add the depth and set VerticalSpeed. | ||||||||||||||
| 53055 | LD (41493),A | |||||||||||||||
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This entry point is used by the routine at CheckWallHorizontal.
Mark the object as having hit a wall.
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| CheckWall_Hit | 53058 | SET 0,(IX+7) | Set bit 0 of the flags of the object. | |||||||||||||
| 53062 | SCF | Set the carry flag and return. | ||||||||||||||
| 53063 | RET | |||||||||||||||
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View the equivalent code in;
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