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Data |
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The objects that make up each type of block, which are in the table at BlockTypeTable. A list has a group of six bytes for every object, which ends with a zero byte. The bytes of an object are described by this table.
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Block.
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| BlockType_Block | 6C0B | DEFB $07,$08,$08,$0C,$10,$00 | Graphic 07 (block), 08 by 08 by 0C, flags: drawn. | |||||||||||
| 6C11 | DEFB $00 | Terminator. | ||||||||||||
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High Block.
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| BlockType_High_Block | 6C12 | DEFB $07,$08,$08,$0C,$10,$30 | Graphic 07 (block), 08 by 08 by 0C, flags: drawn, offsets 30. | |||||||||||
| 6C18 | DEFB $00 | Terminator. | ||||||||||||
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Block East West.
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| BlockType_Block_East_West | 6C19 | DEFB $36,$08,$08,$0C,$10,$00 | Graphic 36 (block), 08 by 08 by 0C, flags: drawn. | |||||||||||
| 6C1F | DEFB $00 | Terminator. | ||||||||||||
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Block North South.
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| BlockType_Block_North_South | 6C20 | DEFB $37,$08,$08,$0C,$10,$00 | Graphic 37 (block), 08 by 08 by 0C, flags: drawn. | |||||||||||
| 6C26 | DEFB $00 | Terminator. | ||||||||||||
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Moveable Block.
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| BlockType_Moveable_Block | 6C27 | DEFB $3E,$08,$08,$0C,$14,$00 | Graphic 3E (block), 08 by 08 by 0C, flags: drawn, moveable. | |||||||||||
| 6C2D | DEFB $00 | Terminator. | ||||||||||||
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Dropping Block.
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| BlockType_Dropping_Block | 6C2E | DEFB $5B,$08,$08,$0C,$10,$00 | Graphic 5B (block), 08 by 08 by 0C, flags: drawn. | |||||||||||
| 6C34 | DEFB $00 | Terminator. | ||||||||||||
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Collapsing Block.
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| BlockType_Collapsing_Block | 6C35 | DEFB $8F,$08,$08,$0C,$10,$00 | Graphic 8F (block), 08 by 08 by 0C, flags: drawn. | |||||||||||
| 6C3B | DEFB $00 | Terminator. | ||||||||||||
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Fire.
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| BlockType_Fire | 6C3C | DEFB $B0,$06,$06,$0C,$10,$00 | Graphic B0 (fire), 06 by 06 by 0C, flags: drawn. | |||||||||||
| 6C42 | DEFB $00 | Terminator. | ||||||||||||
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Ball Offset Y.
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| BlockType_Ball_Offset_Y | 6C43 | DEFB $B2,$07,$07,$0C,$10,$02 | Graphic B2 (ball), 07 by 07 by 0C, flags: drawn, offsets 02. | |||||||||||
| 6C49 | DEFB $00 | Terminator. | ||||||||||||
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Ball Offset XY.
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| BlockType_Ball_Offset_XY | 6C4A | DEFB $B2,$07,$07,$0C,$10,$03 | Graphic B2 (ball), 07 by 07 by 0C, flags: drawn, offsets 03. | |||||||||||
| 6C50 | DEFB $00 | Terminator. | ||||||||||||
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Ball.
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| BlockType_Ball | 6C51 | DEFB $B2,$07,$07,$0C,$10,$00 | Graphic B2 (ball), 07 by 07 by 0C, flags: drawn. | |||||||||||
| 6C57 | DEFB $00 | Terminator. | ||||||||||||
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Ball Offset X.
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| BlockType_Ball_Offset_X | 6C58 | DEFB $B2,$07,$07,$0C,$10,$01 | Graphic B2 (ball), 07 by 07 by 0C, flags: drawn, offsets 01. | |||||||||||
| 6C5E | DEFB $00 | Terminator. | ||||||||||||
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Bouncing Ball.
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| BlockType_Bouncing_Ball | 6C5F | DEFB $B6,$07,$07,$0C,$10,$00 | Graphic B6 (ball), 07 by 07 by 0C, flags: drawn. | |||||||||||
| 6C65 | DEFB $00 | Terminator. | ||||||||||||
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Rock.
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| BlockType_Rock | 6C66 | DEFB $06,$08,$08,$0C,$10,$00 | Graphic 06 (rock), 08 by 08 by 0C, flags: drawn. | |||||||||||
| 6C6C | DEFB $00 | Terminator. | ||||||||||||
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Gargoyle.
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| BlockType_Gargoyle | 6C6D | DEFB $16,$06,$06,$0C,$10,$00 | Graphic 16 (gargoyle), 06 by 06 by 0C, flags: drawn. | |||||||||||
| 6C73 | DEFB $00 | Terminator. | ||||||||||||
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Spikes.
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| BlockType_Spikes | 6C74 | DEFB $17,$06,$06,$0C,$50,$00 | Graphic 17 (spikes), 06 by 06 by 0C, flags: drawn, flipped. | |||||||||||
| 6C7A | DEFB $00 | Terminator. | ||||||||||||
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High Spikes.
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| BlockType_High_Spikes | 6C7B | DEFB $17,$06,$06,$0C,$50,$30 | Graphic 17 (spikes), 06 by 06 by 0C, flags: drawn, flipped, offsets 30. | |||||||||||
| 6C81 | DEFB $00 | Terminator. | ||||||||||||
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Spiked Ball.
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| BlockType_Spiked_Ball | 6C82 | DEFB $3F,$06,$06,$0C,$10,$00 | Graphic 3F (spiked ball), 06 by 06 by 0C, flags: drawn. | |||||||||||
| 6C88 | DEFB $00 | Terminator. | ||||||||||||
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High Spiked Ball.
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| BlockType_High_Spiked_Ball | 6C89 | DEFB $3F,$06,$06,$0C,$10,$30 | Graphic 3F (spiked ball), 06 by 06 by 0C, flags: drawn, offsets 30. | |||||||||||
| 6C8F | DEFB $00 | Terminator. | ||||||||||||
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Chest.
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| BlockType_Chest | 6C90 | DEFB $55,$09,$06,$0C,$14,$00 | Graphic 55 (chest), 09 by 06 by 0C, flags: drawn, moveable. | |||||||||||
| 6C96 | DEFB $00 | Terminator. | ||||||||||||
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Table.
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| BlockType_Table | 6C97 | DEFB $54,$06,$0A,$0C,$14,$00 | Graphic 54 (table), 06 by 0A by 0C, flags: drawn, moveable. | |||||||||||
| 6C9D | DEFB $00 | Terminator. | ||||||||||||
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Guard East West.
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| BlockType_Guard_East_West | 6C9E | DEFB $96,$06,$06,$18,$10,$02 | Graphic 96 (guard top half), 06 by 06 by 18, flags: drawn, offsets 02. | |||||||||||
| 6CA4 | DEFB $90,$06,$06,$00,$12,$02 | Graphic 90 (human legs west), 06 by 06 by 00, flags: drawn, ignored in 3D, offsets 02. | ||||||||||||
| 6CAA | DEFB $00 | Terminator. | ||||||||||||
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Guard Square.
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| BlockType_Guard_Square | 6CAB | DEFB $1E,$06,$06,$18,$10,$00 | Graphic 1E (guard top half), 06 by 06 by 18, flags: drawn. | |||||||||||
| 6CB1 | DEFB $90,$06,$06,$00,$12,$00 | Graphic 90 (human legs west), 06 by 06 by 00, flags: drawn, ignored in 3D. | ||||||||||||
| 6CB7 | DEFB $00 | Terminator. | ||||||||||||
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Ghost.
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| BlockType_Ghost | 6CB8 | DEFB $52,$06,$06,$0C,$10,$00 | Graphic 52 (ghost), 06 by 06 by 0C, flags: drawn. | |||||||||||
| 6CBE | DEFB $00 | Terminator. | ||||||||||||
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Fire North South.
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| BlockType_Fire_North_South | 6CBF | DEFB $B5,$06,$06,$0C,$10,$00 | Graphic B5 (fire), 06 by 06 by 0C, flags: drawn. | |||||||||||
| 6CC5 | DEFB $00 | Terminator. | ||||||||||||
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Fire East West.
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| BlockType_Fire_East_West | 6CC6 | DEFB $56,$06,$06,$0C,$10,$00 | Graphic 56 (fire), 06 by 06 by 0C, flags: drawn. | |||||||||||
| 6CCC | DEFB $00 | Terminator. | ||||||||||||
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Repel Spell.
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| BlockType_Repel_Spell | 6CCD | DEFB $A4,$05,$05,$0C,$10,$00 | Graphic A4 (sparkle), 05 by 05 by 0C, flags: drawn. | |||||||||||
| 6CD3 | DEFB $00 | Terminator. | ||||||||||||
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Portcullis Along X.
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| BlockType_Portcullis_Along_X | 6CD4 | DEFB $08,$0C,$01,$20,$50,$01 | Graphic 08 (portcullis), 0C by 01 by 20, flags: drawn, flipped, offsets 01. | |||||||||||
| 6CDA | DEFB $00 | Terminator. | ||||||||||||
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Portcullis Along Y.
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| BlockType_Portcullis_Along_Y | 6CDB | DEFB $08,$01,$0C,$20,$10,$02 | Graphic 08 (portcullis), 01 by 0C by 20, flags: drawn, offsets 02. | |||||||||||
| 6CE1 | DEFB $00 | Terminator. | ||||||||||||
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