Prev: 6CE2 Up: Map Next: 6FF2
6D12: Background Types
The objects that make up each type of background object, which are in the table at BackgroundTypeTable. A list has a group of eight bytes for every object, which ends with a zero byte. The bytes of an object are described by this table.
Byte Contents
00 The graphic number
01-03 The X, Y and Z coordinates
04-06 The width, depth and height
07 The flags
Arch North.
BackgroundType_Arch_North 6D12 DEFB $02,$8D,$C4,$80,$03,$05,$28,$50 Graphic 02 (stone arch near) at (8D,C4,80), 03 by 05 by 28, flags: drawn, flipped.
6D1A DEFB $03,$73,$C4,$80,$03,$05,$28,$50 Graphic 03 (stone arch far) at (73,C4,80), 03 by 05 by 28, flags: drawn, flipped.
6D22 DEFB $00 Terminator.
Arch East.
BackgroundType_Arch_East 6D23 DEFB $02,$C4,$73,$80,$05,$03,$28,$10 Graphic 02 (stone arch near) at (C4,73,80), 05 by 03 by 28, flags: drawn.
6D2B DEFB $03,$C4,$8D,$80,$05,$03,$28,$10 Graphic 03 (stone arch far) at (C4,8D,80), 05 by 03 by 28, flags: drawn.
6D33 DEFB $00 Terminator.
High Arch East.
BackgroundType_High_Arch_East 6D34 DEFB $02,$C4,$73,$B0,$05,$03,$28,$10 Graphic 02 (stone arch near) at (C4,73,B0), 05 by 03 by 28, flags: drawn.
6D3C DEFB $03,$C4,$8D,$B0,$05,$03,$28,$10 Graphic 03 (stone arch far) at (C4,8D,B0), 05 by 03 by 28, flags: drawn.
6D44 DEFB $00 Terminator.
Arch South.
BackgroundType_Arch_South 6D45 DEFB $02,$8D,$3B,$80,$03,$05,$28,$50 Graphic 02 (stone arch near) at (8D,3B,80), 03 by 05 by 28, flags: drawn, flipped.
6D4D DEFB $03,$73,$3B,$80,$03,$05,$28,$50 Graphic 03 (stone arch far) at (73,3B,80), 03 by 05 by 28, flags: drawn, flipped.
6D55 DEFB $00 Terminator.
High Arch South.
BackgroundType_High_Arch_South 6D56 DEFB $02,$8D,$3B,$B0,$03,$05,$28,$50 Graphic 02 (stone arch near) at (8D,3B,B0), 03 by 05 by 28, flags: drawn, flipped.
6D5E DEFB $03,$73,$3B,$B0,$03,$05,$28,$50 Graphic 03 (stone arch far) at (73,3B,B0), 03 by 05 by 28, flags: drawn, flipped.
6D66 DEFB $00 Terminator.
Arch West.
BackgroundType_Arch_West 6D67 DEFB $02,$3B,$73,$80,$05,$03,$28,$10 Graphic 02 (stone arch near) at (3B,73,80), 05 by 03 by 28, flags: drawn.
6D6F DEFB $03,$3B,$8D,$80,$05,$03,$28,$10 Graphic 03 (stone arch far) at (3B,8D,80), 05 by 03 by 28, flags: drawn.
6D77 DEFB $00 Terminator.
Tree Arch North.
BackgroundType_Tree_Arch_North 6D78 DEFB $04,$8D,$C4,$80,$03,$05,$28,$50 Graphic 04 (tree arch near) at (8D,C4,80), 03 by 05 by 28, flags: drawn, flipped.
6D80 DEFB $05,$73,$C4,$80,$03,$05,$28,$50 Graphic 05 (tree arch far) at (73,C4,80), 03 by 05 by 28, flags: drawn, flipped.
6D88 DEFB $00 Terminator.
Tree Arch East.
BackgroundType_Tree_Arch_East 6D89 DEFB $04,$C4,$73,$80,$05,$03,$28,$10 Graphic 04 (tree arch near) at (C4,73,80), 05 by 03 by 28, flags: drawn.
6D91 DEFB $05,$C4,$8D,$80,$05,$03,$28,$10 Graphic 05 (tree arch far) at (C4,8D,80), 05 by 03 by 28, flags: drawn.
6D99 DEFB $00 Terminator.
Tree Arch South.
BackgroundType_Tree_Arch_South 6D9A DEFB $04,$8D,$3B,$80,$03,$05,$28,$50 Graphic 04 (tree arch near) at (8D,3B,80), 03 by 05 by 28, flags: drawn, flipped.
6DA2 DEFB $05,$73,$3B,$80,$03,$05,$28,$50 Graphic 05 (tree arch far) at (73,3B,80), 03 by 05 by 28, flags: drawn, flipped.
6DAA DEFB $00 Terminator.
Tree Arch West.
BackgroundType_Tree_Arch_West 6DAB DEFB $04,$3B,$73,$80,$05,$03,$28,$10 Graphic 04 (tree arch near) at (3B,73,80), 05 by 03 by 28, flags: drawn.
6DB3 DEFB $05,$3B,$8D,$80,$05,$03,$28,$10 Graphic 05 (tree arch far) at (3B,8D,80), 05 by 03 by 28, flags: drawn.
6DBB DEFB $00 Terminator.
Gate North.
BackgroundType_Gate_North 6DBC DEFB $08,$80,$BE,$A0,$0C,$01,$20,$50 Graphic 08 (portcullis) at (80,BE,A0), 0C by 01 by 20, flags: drawn, flipped.
6DC4 DEFB $00 Terminator.
Gate East.
BackgroundType_Gate_East 6DC5 DEFB $08,$BE,$80,$A0,$01,$0C,$20,$10 Graphic 08 (portcullis) at (BE,80,A0), 01 by 0C by 20, flags: drawn.
6DCD DEFB $00 Terminator.
Gate South.
BackgroundType_Gate_South 6DCE DEFB $08,$80,$41,$A0,$0C,$01,$20,$50 Graphic 08 (portcullis) at (80,41,A0), 0C by 01 by 20, flags: drawn, flipped.
6DD6 DEFB $00 Terminator.
Gate West.
BackgroundType_Gate_West 6DD7 DEFB $08,$41,$80,$A0,$01,$0C,$20,$10 Graphic 08 (portcullis) at (41,80,A0), 01 by 0C by 20, flags: drawn.
6DDF DEFB $00 Terminator.
Walls Size 0.
BackgroundType_Walls_Size_0 6DE0 DEFB $0D,$3F,$B8,$80,$00,$08,$28,$10 Graphic 0D (wall bricks) at (3F,B8,80), 00 by 08 by 28, flags: drawn.
6DE8 DEFB $0E,$47,$C0,$80,$08,$00,$28,$10 Graphic 0E (wall bricks) at (47,C0,80), 08 by 00 by 28, flags: drawn.
6DF0 DEFB $0F,$3F,$49,$80,$00,$08,$2C,$10 Graphic 0F (wall bricks) at (3F,49,80), 00 by 08 by 2C, flags: drawn.
6DF8 DEFB $0F,$B8,$C0,$80,$08,$00,$2C,$50 Graphic 0F (wall bricks) at (B8,C0,80), 08 by 00 by 2C, flags: drawn, flipped.
6E00 DEFB $0F,$3F,$49,$AC,$00,$08,$2C,$10 Graphic 0F (wall bricks) at (3F,49,AC), 00 by 08 by 2C, flags: drawn.
6E08 DEFB $0F,$B8,$C0,$AC,$08,$00,$2C,$50 Graphic 0F (wall bricks) at (B8,C0,AC), 08 by 00 by 2C, flags: drawn, flipped.
6E10 DEFB $0A,$5C,$C0,$80,$14,$00,$14,$50 Graphic 0A (wall bricks) at (5C,C0,80), 14 by 00 by 14, flags: drawn, flipped.
6E18 DEFB $0B,$3F,$5C,$98,$00,$0C,$14,$10 Graphic 0B (wall bricks) at (3F,5C,98), 00 by 0C by 14, flags: drawn.
6E20 DEFB $0C,$3F,$A0,$98,$00,$0C,$0C,$10 Graphic 0C (wall bricks) at (3F,A0,98), 00 by 0C by 0C, flags: drawn.
6E28 DEFB $0B,$A4,$C0,$98,$0C,$00,$14,$50 Graphic 0B (wall bricks) at (A4,C0,98), 0C by 00 by 14, flags: drawn, flipped.
6E30 DEFB $0A,$3F,$6D,$B1,$00,$14,$14,$10 Graphic 0A (wall bricks) at (3F,6D,B1), 00 by 14 by 14, flags: drawn.
6E38 DEFB $0C,$60,$C0,$A0,$0C,$00,$0C,$50 Graphic 0C (wall bricks) at (60,C0,A0), 0C by 00 by 0C, flags: drawn, flipped.
6E40 DEFB $0A,$90,$C0,$B0,$14,$00,$14,$50 Graphic 0A (wall bricks) at (90,C0,B0), 14 by 00 by 14, flags: drawn, flipped.
6E48 DEFB $00 Terminator.
Walls Size 1.
BackgroundType_Walls_Size_1 6E49 DEFB $0D,$3F,$98,$80,$00,$08,$28,$10 Graphic 0D (wall bricks) at (3F,98,80), 00 by 08 by 28, flags: drawn.
6E51 DEFB $0E,$47,$A0,$80,$08,$00,$28,$10 Graphic 0E (wall bricks) at (47,A0,80), 08 by 00 by 28, flags: drawn.
6E59 DEFB $0F,$3F,$63,$80,$00,$08,$2C,$10 Graphic 0F (wall bricks) at (3F,63,80), 00 by 08 by 2C, flags: drawn.
6E61 DEFB $0F,$B8,$A0,$80,$08,$00,$2C,$50 Graphic 0F (wall bricks) at (B8,A0,80), 08 by 00 by 2C, flags: drawn, flipped.
6E69 DEFB $0F,$3F,$63,$AC,$00,$08,$2C,$10 Graphic 0F (wall bricks) at (3F,63,AC), 00 by 08 by 2C, flags: drawn.
6E71 DEFB $0F,$B8,$A0,$AC,$08,$00,$2C,$50 Graphic 0F (wall bricks) at (B8,A0,AC), 08 by 00 by 2C, flags: drawn, flipped.
6E79 DEFB $0D,$3F,$98,$A8,$00,$08,$28,$10 Graphic 0D (wall bricks) at (3F,98,A8), 00 by 08 by 28, flags: drawn.
6E81 DEFB $0E,$47,$A0,$A8,$08,$00,$28,$10 Graphic 0E (wall bricks) at (47,A0,A8), 08 by 00 by 28, flags: drawn.
6E89 DEFB $0F,$B8,$A0,$D0,$08,$00,$2C,$50 Graphic 0F (wall bricks) at (B8,A0,D0), 08 by 00 by 2C, flags: drawn, flipped.
6E91 DEFB $0A,$80,$A0,$80,$14,$00,$14,$50 Graphic 0A (wall bricks) at (80,A0,80), 14 by 00 by 14, flags: drawn, flipped.
6E99 DEFB $0A,$3F,$7E,$B0,$00,$14,$14,$10 Graphic 0A (wall bricks) at (3F,7E,B0), 00 by 14 by 14, flags: drawn.
6EA1 DEFB $0B,$60,$A0,$90,$0C,$00,$14,$50 Graphic 0B (wall bricks) at (60,A0,90), 0C by 00 by 14, flags: drawn, flipped.
6EA9 DEFB $0A,$60,$A0,$B8,$14,$00,$14,$50 Graphic 0A (wall bricks) at (60,A0,B8), 14 by 00 by 14, flags: drawn, flipped.
6EB1 DEFB $0C,$A0,$A0,$B0,$0C,$00,$0C,$50 Graphic 0C (wall bricks) at (A0,A0,B0), 0C by 00 by 0C, flags: drawn, flipped.
6EB9 DEFB $00 Terminator.
Walls Size 2.
BackgroundType_Walls_Size_2 6EBA DEFB $0D,$5F,$B8,$80,$00,$08,$28,$10 Graphic 0D (wall bricks) at (5F,B8,80), 00 by 08 by 28, flags: drawn.
6EC2 DEFB $0E,$67,$C0,$80,$08,$00,$28,$10 Graphic 0E (wall bricks) at (67,C0,80), 08 by 00 by 28, flags: drawn.
6ECA DEFB $0F,$5F,$48,$80,$00,$08,$2C,$10 Graphic 0F (wall bricks) at (5F,48,80), 00 by 08 by 2C, flags: drawn.
6ED2 DEFB $0F,$9D,$C0,$80,$08,$00,$2C,$50 Graphic 0F (wall bricks) at (9D,C0,80), 08 by 00 by 2C, flags: drawn, flipped.
6EDA DEFB $0D,$5F,$B8,$A8,$00,$08,$28,$10 Graphic 0D (wall bricks) at (5F,B8,A8), 00 by 08 by 28, flags: drawn.
6EE2 DEFB $0E,$67,$C0,$A8,$08,$00,$28,$10 Graphic 0E (wall bricks) at (67,C0,A8), 08 by 00 by 28, flags: drawn.
6EEA DEFB $0F,$5F,$48,$AC,$00,$08,$2C,$10 Graphic 0F (wall bricks) at (5F,48,AC), 00 by 08 by 2C, flags: drawn.
6EF2 DEFB $0F,$9D,$C0,$AC,$08,$00,$2C,$50 Graphic 0F (wall bricks) at (9D,C0,AC), 08 by 00 by 2C, flags: drawn, flipped.
6EFA DEFB $0F,$5F,$48,$D0,$00,$08,$2C,$10 Graphic 0F (wall bricks) at (5F,48,D0), 00 by 08 by 2C, flags: drawn.
6F02 DEFB $0A,$5F,$90,$80,$00,$14,$14,$10 Graphic 0A (wall bricks) at (5F,90,80), 00 by 14 by 14, flags: drawn.
6F0A DEFB $0A,$84,$C0,$B0,$14,$00,$14,$50 Graphic 0A (wall bricks) at (84,C0,B0), 14 by 00 by 14, flags: drawn, flipped.
6F12 DEFB $0B,$5F,$60,$90,$00,$0C,$14,$10 Graphic 0B (wall bricks) at (5F,60,90), 00 by 0C by 14, flags: drawn.
6F1A DEFB $0A,$5F,$68,$B8,$00,$14,$14,$10 Graphic 0A (wall bricks) at (5F,68,B8), 00 by 14 by 14, flags: drawn.
6F22 DEFB $0C,$5F,$A0,$B0,$00,$0C,$0C,$10 Graphic 0C (wall bricks) at (5F,A0,B0), 00 by 0C by 0C, flags: drawn.
6F2A DEFB $00 Terminator.
Trees Size 0.
BackgroundType_Trees_Size_0 6F2B DEFB $80,$3F,$49,$80,$00,$08,$2C,$10 Graphic 80 (tree wall) at (3F,49,80), 00 by 08 by 2C, flags: drawn.
6F33 DEFB $81,$3F,$58,$80,$00,$08,$2C,$10 Graphic 81 (tree wall) at (3F,58,80), 00 by 08 by 2C, flags: drawn.
6F3B DEFB $82,$3F,$68,$80,$00,$08,$2C,$10 Graphic 82 (tree wall) at (3F,68,80), 00 by 08 by 2C, flags: drawn.
6F43 DEFB $80,$3F,$98,$80,$00,$08,$2C,$10 Graphic 80 (tree wall) at (3F,98,80), 00 by 08 by 2C, flags: drawn.
6F4B DEFB $81,$3F,$A8,$80,$00,$08,$2C,$10 Graphic 81 (tree wall) at (3F,A8,80), 00 by 08 by 2C, flags: drawn.
6F53 DEFB $82,$3F,$B8,$80,$00,$08,$2C,$10 Graphic 82 (tree wall) at (3F,B8,80), 00 by 08 by 2C, flags: drawn.
6F5B DEFB $80,$48,$C0,$80,$08,$00,$2C,$50 Graphic 80 (tree wall) at (48,C0,80), 08 by 00 by 2C, flags: drawn, flipped.
6F63 DEFB $81,$58,$C0,$80,$08,$00,$2C,$50 Graphic 81 (tree wall) at (58,C0,80), 08 by 00 by 2C, flags: drawn, flipped.
6F6B DEFB $82,$68,$C0,$80,$08,$00,$2C,$50 Graphic 82 (tree wall) at (68,C0,80), 08 by 00 by 2C, flags: drawn, flipped.
6F73 DEFB $80,$98,$C0,$80,$08,$00,$2C,$50 Graphic 80 (tree wall) at (98,C0,80), 08 by 00 by 2C, flags: drawn, flipped.
6F7B DEFB $81,$A8,$C0,$80,$08,$00,$2C,$50 Graphic 81 (tree wall) at (A8,C0,80), 08 by 00 by 2C, flags: drawn, flipped.
6F83 DEFB $82,$B8,$C0,$80,$08,$00,$2C,$50 Graphic 82 (tree wall) at (B8,C0,80), 08 by 00 by 2C, flags: drawn, flipped.
6F8B DEFB $00 Terminator.
Trees Size 1.
BackgroundType_Trees_Size_1 6F8C DEFB $80,$3F,$78,$80,$00,$08,$2C,$10 Graphic 80 (tree wall) at (3F,78,80), 00 by 08 by 2C, flags: drawn.
6F94 DEFB $81,$3F,$88,$80,$00,$08,$2C,$10 Graphic 81 (tree wall) at (3F,88,80), 00 by 08 by 2C, flags: drawn.
6F9C DEFB $00 Terminator.
Trees Size 2.
BackgroundType_Trees_Size_2 6F9D DEFB $80,$78,$C0,$80,$08,$00,$2C,$50 Graphic 80 (tree wall) at (78,C0,80), 08 by 00 by 2C, flags: drawn, flipped.
6FA5 DEFB $81,$88,$C0,$80,$08,$00,$2C,$50 Graphic 81 (tree wall) at (88,C0,80), 08 by 00 by 2C, flags: drawn, flipped.
6FAD DEFB $00 Terminator.
Wizard.
BackgroundType_Wizard 6FAE DEFB $9E,$98,$68,$80,$05,$05,$18,$10 Graphic 9E (wizard top half) at (98,68,80), 05 by 05 by 18, flags: drawn.
6FB6 DEFB $90,$A0,$60,$80,$05,$05,$00,$12 Graphic 90 (human legs west) at (A0,60,80), 05 by 05 by 00, flags: drawn, ignored in 3D.
6FBE DEFB $00 Terminator.
Cauldron.
BackgroundType_Cauldron 6FBF DEFB $8D,$80,$80,$80,$0A,$0A,$18,$10 Graphic 8D (cauldron bottom) at (80,80,80), 0A by 0A by 18, flags: drawn.
6FC7 DEFB $8E,$80,$88,$80,$00,$00,$00,$12 Graphic 8E (cauldron top) at (80,88,80), 00 by 00 by 00, flags: drawn, ignored in 3D.
6FCF DEFB $00 Terminator.
High Arch East Base.
BackgroundType_High_Arch_East_Base 6FD0 DEFB $07,$C8,$78,$A4,$08,$08,$0C,$10 Graphic 07 (block) at (C8,78,A4), 08 by 08 by 0C, flags: drawn.
6FD8 DEFB $07,$C8,$88,$A4,$08,$08,$0C,$10 Graphic 07 (block) at (C8,88,A4), 08 by 08 by 0C, flags: drawn.
6FE0 DEFB $00 Terminator.
High Arch South Base.
BackgroundType_High_Arch_South_Base 6FE1 DEFB $07,$78,$38,$A4,$08,$08,$0C,$10 Graphic 07 (block) at (78,38,A4), 08 by 08 by 0C, flags: drawn.
6FE9 DEFB $07,$88,$38,$A4,$08,$08,$0C,$10 Graphic 07 (block) at (88,38,A4), 08 by 08 by 0C, flags: drawn.
6FF1 DEFB $00 Terminator.
Prev: 6CE2 Up: Map Next: 6FF2