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7F30: Sprite: Boot
The sprite of the boot, which is one of the special objects that the player has to take to the cauldron. The graphic numbers 62 and 6A are the boot in the room and when it has been dropped over the cauldron, and AA is the boot when it has just been put in the cauldron.
Sprite_Boot 7F30 DEFB $03 Width = 03 bytes.
7F31 DEFB $15 Height = 15 lines.
7F32 DEFB $03,$00 boot-01
7F34 DEFB $E0,$00
7F36 DEFB $00,$00
7F38 DEFB $07,$03
7F3A DEFB $F0,$E0
7F3C DEFB $00,$00
7F3E DEFB $0F,$07
7F40 DEFB $F8,$F0
7F42 DEFB $00,$00
7F44 DEFB $1F,$0C
7F46 DEFB $FC,$18
7F48 DEFB $00,$00
7F4A DEFB $1F,$0B
7F4C DEFB $FE,$E4
7F4E DEFB $70,$00
7F50 DEFB $1F,$07
7F52 DEFB $FF,$FA
7F54 DEFB $F8,$70
7F56 DEFB $1F,$0F
7F58 DEFB $FF,$FD
7F5A DEFB $FC,$F8
7F5C DEFB $1F,$09
7F5E DEFB $FF,$FE
7F60 DEFB $FC,$18
7F62 DEFB $1F,$0C
7F64 DEFB $FF,$EF
7F66 DEFB $FC,$E8
7F68 DEFB $0F,$06
7F6A DEFB $FF,$DF
7F6C DEFB $F8,$70
7F6E DEFB $07,$03
7F70 DEFB $FF,$BB
7F72 DEFB $FC,$B8
7F74 DEFB $03,$00
7F76 DEFB $BF,$1F
7F78 DEFB $F8,$B0
7F7A DEFB $00,$00
7F7C DEFB $1F,$0B
7F7E DEFB $F8,$D0
7F80 DEFB $00,$00
7F82 DEFB $1F,$0F
7F84 DEFB $F0,$E0
7F86 DEFB $00,$00
7F88 DEFB $1F,$0B
7F8A DEFB $F0,$E0
7F8C DEFB $00,$00
7F8E DEFB $1F,$0C
7F90 DEFB $F8,$10
7F92 DEFB $00,$00
7F94 DEFB $3F,$18
7F96 DEFB $FC,$08
7F98 DEFB $00,$00
7F9A DEFB $3F,$10
7F9C DEFB $FC,$08
7F9E DEFB $00,$00
7FA0 DEFB $1F,$08
7FA2 DEFB $F8,$30
7FA4 DEFB $00,$00
7FA6 DEFB $0F,$07
7FA8 DEFB $F0,$C0
7FAA DEFB $00,$00
7FAC DEFB $07,$00
7FAE DEFB $C0,$00
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