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Routines |
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Plays a tone for an object that is falling, with a pitch taken from the height of the object (its Z coordinate).
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Use the height as the pitch source.
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| PlaySoundFromHeight | B451 | LD A,(IX+$03) | Fetch the Z coordinate of the object. | |||||
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Continue on to PlaySoundFromHeight_PlaySoundFromValue.
View the equivalent code in;
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| Prev: B441 | Up: Map | Next: B454 |