Prev: B76C Up: Map Next: B7A9
B7A3: Handle Gargoyle
Handles a gargoyle, which does not move but is deadly.
Input
IX Address of the gargoyle object
HandleGargoyle B7A3 CALL SetDeadlyFlags Make the gargoyle deadly.
B7A6 JP SetPixelAdjustments_Wulf Set the pixel adjustments of a gargoyle.
Prev: B76C Up: Map Next: B7A9