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Data |
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The first 12 bytes of the object that is copied into the table of special objects by SpawnCauldronBubbles.
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| CauldronBubbles | B8C8 | DEFB $A0 | Graphic number. | |
| B8C9 | DEFB $80 | X coordinate. | ||
| B8CA | DEFB $80 | Y coordinate. | ||
| B8CB | DEFB $80 | Z coordinate. | ||
| B8CC | DEFB $05 | Width. | ||
| B8CD | DEFB $05 | Depth. | ||
| B8CE | DEFB $0C | Height. | ||
| B8CF | DEFB $10 | Flags. | ||
| B8D0 | DEFB $B4 | Room number. | ||
| B8D1 | DEFB $00,$00,$00,$00 | Speeds in X, Y and Z, and the counter. | ||
| B8D5 | DEFB $A0 | Flags that tell how deadly the object is. | ||
| B8D6 | DEFB $00,$00,$00,$00 | Adjustments to the speeds and the address of the table entry (unused). | ||
| Prev: B8A9 | Up: Map | Next: B8DA |