Prev: B8A9 Up: Map Next: B8DA
B8C8: Cauldron Bubbles
The first 12 bytes of the object that is copied into the table of special objects by SpawnCauldronBubbles.
CauldronBubbles B8C8 DEFB $A0 Graphic number.
B8C9 DEFB $80 X coordinate.
B8CA DEFB $80 Y coordinate.
B8CB DEFB $80 Z coordinate.
B8CC DEFB $05 Width.
B8CD DEFB $05 Depth.
B8CE DEFB $0C Height.
B8CF DEFB $10 Flags.
B8D0 DEFB $B4 Room number.
B8D1 DEFB $00,$00,$00,$00 Speeds in X, Y and Z, and the counter.
B8D5 DEFB $A0 Flags that tell how deadly the object is.
B8D6 DEFB $00,$00,$00,$00 Adjustments to the speeds and the address of the table entry (unused).
Prev: B8A9 Up: Map Next: B8DA