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B923: Handle Special Object In Cauldron
Handles the graphics A8 to AF, which show the object that is needed next above the cauldron. The object lasts for a single frame, as it is changed back to the bubbles.
Input
IX Address of the object
HandleSpecialObjectInCauldron B923 CALL SetPixelAdjustments_Sparkle Set the pixel adjustments of a sparkle.
B926 LD (IX+$00),$A0 Change the graphic of the object to the bubbles.
B92A JR HandleCauldronBubbles_Draw Jump to HandleCauldronBubbles_Draw.
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