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Routines |
| Prev: B8DA | Up: Map | Next: B92C |
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Handles the graphics A8 to AF, which show the object that is needed next above the cauldron. The object lasts for a single frame, as it is changed back to the bubbles.
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| HandleSpecialObjectInCauldron | B923 | CALL SetPixelAdjustments_Sparkle | Set the pixel adjustments of a sparkle. | |||||
| B926 | LD (IX+$00),$A0 | Change the graphic of the object to the bubbles. | ||||||
| B92A | JR HandleCauldronBubbles_Draw | Jump to HandleCauldronBubbles_Draw. | ||||||
| Prev: B8DA | Up: Map | Next: B92C |