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Routines |
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Handles the graphic number 3E, which is a block that can fall. Its speeds in X and Y are cleared, so that it only falls, and the sound of a block is played.
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| HandleBlock | C4AA | CALL SetPixelAdjustments_Block | Set the pixel adjustments of a block. | |||||
| C4AD | CALL MovePlayer_Stop | Clear the speeds in X and Y. | ||||||
| C4B0 | CALL PlayPitchFromTable | Play the sound of a block. | ||||||
| C4B3 | JP MoveAndDrawObject | Move the block and flag it to be drawn again. | ||||||
| Prev: C47E | Up: Map | Next: C4B6 |