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Routines |
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Used by the routines at PrintTextSingleColour, PrintText, DisplayObjectsCarried, CopyAreaToScreen, DrawChangedObjects and PrintSprite.
Finds the address in the screen buffer of the byte that holds a pixel. The buffer has the lines of the screen from the bottom, 20 bytes to a line.
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Divide the pixel position by eight and add it to ScreenBuffer.
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| CalculateBufferAddress | D811 | PUSH HL | Stash HL on the stack. | |||||||||||
| D812 | SRL B | Divide BC by two. | ||||||||||||
| D814 | RR C | |||||||||||||
| D816 | SRL B | Divide BC by four. | ||||||||||||
| D818 | RR C | |||||||||||||
| D81A | SRL B | Divide BC by eight, to make the number of the byte. | ||||||||||||
| D81C | RR C | |||||||||||||
| D81E | LD HL,$D8F3 | Point HL at ScreenBuffer. | ||||||||||||
| D821 | ADD HL,BC | Add the two. | ||||||||||||
| D822 | LD C,L | Copy HL to BC. | ||||||||||||
| D823 | LD B,H | |||||||||||||
| D824 | POP HL | Restore HL from the stack and return. | ||||||||||||
| D825 | RET | |||||||||||||
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