![]() |
Game status buffer |
| Prev: 23460 | Up: Map | Next: 23462 |
|
The second seed that the game uses for random numbers. It changes every time that the game updates an object, and every frame, by adding in the refresh register, the frame counter and the byte that the frame counter points at.
|
||||
| RandomSeed2 | 23461 | DEFB 0 | ||
| Prev: 23460 | Up: Map | Next: 23462 |