![]() |
Routines |
| Prev: 51617 | Up: Map | Next: 51742 |
|
Used by the routine at MovePlayer.
Sets the speeds along x and y of the player to walk forward. The adjustments of the speeds that arches make to nudge the player into doorways are added first, then the speed of 3 in the direction that the player is facing.
|
||||||||
|
Add the doorway nudges.
|
||||||||
| SetPlayerSpeed | 51707 | LD A,(IX+9) | Fetch the speed along the x axis. | |||||
| 51710 | ADD A,(IX+14) | Add the adjustment along x. | ||||||
| 51713 | LD (IX+9),A | Store the speed along the x axis. | ||||||
| 51716 | LD A,(IX+10) | Fetch the speed along the y axis. | ||||||
| 51719 | ADD A,(IX+15) | Add the adjustment along y. | ||||||
| 51722 | LD (IX+10),A | Store the speed along the y axis. | ||||||
| 51725 | XOR A | Write 0 to the adjustments along x and y. | ||||||
| 51726 | LD (IX+14),A | |||||||
| 51729 | LD (IX+15),A | |||||||
|
Jump by the facing direction.
|
||||||||
| 51732 | LD BC,51762 | Point BC at PlayerMovementTable. | ||||||
|
This entry point is used by the routines at NudgeObjectsToArch and HandleRoomExit.
|
||||||||
| SetPlayerSpeed_Direction | 51735 | CALL GetFacingDirection | Fetch the direction the player is facing. | |||||
| 51738 | LD L,A | Copy it to L. | ||||||
| 51739 | JP RunGame_JumpToHandler | Jump to the routine for the direction. | ||||||
| Prev: 51617 | Up: Map | Next: 51742 |