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Routines |
| Prev: B0D1 | Up: Map | Next: B128 |
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Turn the object slots at Object_Slot_1 and Object_Slot_3 into explosions (type 5C), then jump to Handler_Missile_FreezeWorld.
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| Handler_Missile_ExplodeObjects | B11D | LD A,$5C | A=5C. | |
| B11F | LD ($6108),A | Write it to Object_Slot_1. | ||
| B122 | LD ($6138),A | Write it to Object_Slot_3. | ||
| B125 | JP Handler_Missile_FreezeWorld | Jump to Handler_Missile_FreezeWorld. | ||
| Prev: B0D1 | Up: Map | Next: B128 |