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24576: Laser Beam Parameters
Four 24-byte actor slots for the laser beams, in the same field order as Jetman_Slot. They are the first of the 24 actor slots, which run up to Actor_List_End. Every slot is laid out the same way:
Offset Contents
0 Type (the sprite ID)
1 Screen column
2-3 World X
4 Y
5 Horizontal speed
6 Vertical thrust
7 Colour
8 Flags
9-15 Sprite cache, cleared by ClearSpriteCaches
16-23 State specific to the actor type
Laser_Parameter_1 24576 DEFB 0,0,0,0,0,0,0,0 Laser Beam #1.
24584 DEFB 0,0,0,0,0,0,0,0
24592 DEFB 0,0,0,0,0,0,0,0
Laser_Parameter_2 24600 DEFB 0,0,0,0,0,0,0,0 Laser Beam #2.
24608 DEFB 0,0,0,0,0,0,0,0
24616 DEFB 0,0,0,0,0,0,0,0
Laser_Parameter_3 24624 DEFB 0,0,0,0,0,0,0,0 Laser Beam #3.
24632 DEFB 0,0,0,0,0,0,0,0
24640 DEFB 0,0,0,0,0,0,0,0
Laser_Parameter_4 24648 DEFB 0,0,0,0,0,0,0,0 Laser Beam #4.
24656 DEFB 0,0,0,0,0,0,0,0
24664 DEFB 0,0,0,0,0,0,0,0
View the equivalent code in;
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