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Game status buffer |
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Four 24-byte actor slots for the laser beams, in the same field order as Jetman_Slot. They are the first of the 24 actor slots, which run up to Actor_List_End. Every slot is laid out the same way:
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| Laser_Parameter_1 | 24576 | DEFB 0,0,0,0,0,0,0,0 | Laser Beam #1. | |||||||||||||||||||||||
| 24584 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||
| 24592 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||
| Laser_Parameter_2 | 24600 | DEFB 0,0,0,0,0,0,0,0 | Laser Beam #2. | |||||||||||||||||||||||
| 24608 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||
| 24616 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||
| Laser_Parameter_3 | 24624 | DEFB 0,0,0,0,0,0,0,0 | Laser Beam #3. | |||||||||||||||||||||||
| 24632 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||
| 24640 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||
| Laser_Parameter_4 | 24648 | DEFB 0,0,0,0,0,0,0,0 | Laser Beam #4. | |||||||||||||||||||||||
| 24656 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||
| 24664 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||
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View the equivalent code in;
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