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A70A: Animate Smoke
The handler for entity types 38 to 3A, which are the sprites of smoke. It moves on to the next sprite, makes a sound and draws the smoke. The last sprite of the smoke is handled by EndSmoke.
Input
IX Entity
AnimateSmoke A70A INC (IX+$00) Move on to the next sprite.
A70D CALL MakeNoiseIfVisible Make the sound of an explosion using MakeNoiseIfVisible.
A710 JP AddEntity Draw the smoke using AddEntity.
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