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Routines |
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The handler for entity types 38 to 3A, which are the sprites of smoke. It moves on to the next sprite, makes a sound and draws the smoke. The last sprite of the smoke is handled by EndSmoke.
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| AnimateSmoke | A70A | INC (IX+$00) | Move on to the next sprite. | |||||
| A70D | CALL MakeNoiseIfVisible | Make the sound of an explosion using MakeNoiseIfVisible. | ||||||
| A710 | JP AddEntity | Draw the smoke using AddEntity. | ||||||
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