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Game status buffer |
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The eight places of the hall of fame. Each place is the score, which is three bytes of binary coded decimal, followed by the three letters of the name. The first entry is also the hi-score that is shown in the panel. The last six bytes are the work area that is used by NewHighScore.
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| HallOfFameTable | B7C6 | DEFB $10,$22,$75,$55,$4C,$54 | Score and name. | |
| B7CC | DEFB $05,$51,$50,$41,$43,$47 | |||
| B7D2 | DEFB $03,$78,$95,$20,$20,$20 | |||
| B7D8 | DEFB $02,$43,$20,$20,$20,$20 | |||
| B7DE | DEFB $01,$27,$75,$20,$20,$20 | |||
| B7E4 | DEFB $00,$82,$50,$20,$20,$20 | |||
| B7EA | DEFB $00,$00,$00,$20,$20,$20 | |||
| HallOfFameTable_LastPlace | B7F0 | DEFB $00,$00,$00,$20,$20,$20 | ||
| HallOfFameWork | B7F6 | DEFB $00,$00,$00,$20,$20,$20 | Work area. | |
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