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38848: Cell Templates
The templates for the cells of the map, which are used to draw them in the same way as entities. Each is 16 bytes long, and they are for the cell types 1 to 15. The first byte of each is the sprite type, and bytes 1 and 3 are offsets for its position, which are all zero. The handler for that sprite type runs on the template, which is how a program and an activated terminal animate.
Cell Sprite Drawn as
1 76 Hazard
2 116 Installed program
3 6 Battery
4 93 Sector wall along Y
5 92 Sector wall along X
6 94 Dropped program
7 77 Hazard
8 78 Transmitter
9 104 Terminal
10 91 Wall along Y
11 90 Wall along X
12 107 Wall corner
13 106 Wall post
14 112 Activated terminal
15 105 Socket
CellTemplates 38848 DEFB 76,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
38864 DEFB 116,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
38880 DEFB 6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
38896 DEFB 93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
38912 DEFB 92,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
38928 DEFB 94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
38944 DEFB 77,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
38960 DEFB 78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
38976 DEFB 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
38992 DEFB 91,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
39008 DEFB 90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
39024 DEFB 107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
39040 DEFB 106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
39056 DEFB 112,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
39072 DEFB 105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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