![]() |
Messages |
| Prev: 40244 | Up: Map | Next: 40359 |
|
|
||||
| Message_Sector | 40262 | DEFM "SECTOR "," "+128 | Message number 1. The sector number is written into the last character, which is a space until a message with a sector number is printed. "SECTOR n". | |
| Message_ProgramSentFrom | 40270 | DEFM "PROGRAM SENT FRO","M"+128 | Message number 2. "PROGRAM SENT FROM". | |
| Message_ProgramHasBeen | 40287 | DEFM "PROGRAM HAS BEE","N"+128 | Message number 3. "PROGRAM HAS BEEN". | |
| Message_Destroyed | 40303 | DEFM "DESTROYE","D"+128 | Message number 4. "DESTROYED". | |
| Message_BatteryLow | 40312 | DEFM "BATTERY LO","W"+128 | Message number 5. "BATTERY LOW". | |
| Message_UnderAttack | 40323 | DEFM "UNDER ATTAC","K"+128 | Message number 6. "UNDER ATTACK". | |
| Message_Critical | 40335 | DEFM "CRITICA","L"+128 | Message number 7. "CRITICAL". | |
| Message_ProgramReceived | 40343 | DEFM "PROGRAM RECIEVE","D"+128 | Message number 8. The game spells this "PROGRAM RECIEVED". | |
| Prev: 40244 | Up: Map | Next: 40359 |