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Routines |
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Used by the routine at EndSmoke.
Called when the robot has been destroyed. If there are no lives left then the game is over. Otherwise a life is taken away, the battery is recharged and the robot starts to materialise again.
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| LoseLife | 46780 | LD A,(38426) | This load has no effect, as A is replaced immediately. | |||||
| 46783 | LD A,(38539) | Fetch the number of lives left. | ||||||
| 46786 | AND A | Test whether there are any. | ||||||
| 46787 | JP Z,EndRound | Jump to EndRound if there are none, as the game is over. | ||||||
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See Infinite Lives.
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| 46790 | LD HL,38539 | Point HL at Lives. | ||||||
| 46793 | DEC (HL) | Take away a life. | ||||||
| 46794 | CALL RechargeBattery | Recharge the battery and show the number of lives left using RechargeBattery. | ||||||
| 46797 | LD (IX+0),64 | Set the type of the robot to 64, the start of the sequence of sprites that shows it materialising. | ||||||
| 46801 | RET | Return. | ||||||
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