Loading Screen
loading-graphics
Panel
panel
Border
border-beads
Digits
digits
Font
The characters that are used for the text (see Font).
font-symbols
font-digits
font-letters
Unused Figure
Nothing gives an entity type 02 or 03. No map cell uses them.
Type 02 Type 03
unused-figure-01 unused-figure-02
Battery
Map cells of type 03. Entity types 06 and 07 both use this picture.
battery
Saucer
Frame 1 Frame 2 Frame 3 Frame 4
08 saucer-01 09 saucer-02 0A saucer-03 0B saucer-04
Dome
Frame 1 Frame 2 Frame 3 Frame 4
0C dome-01 0D dome-02 0E dome-03 0F dome-04
Robot Walking
Frame 1 Frame 2 Frame 3 Frame 4
10 robot-walking-01 11 robot-walking-02 12 robot-walking-03 13 robot-walking-02
Frame 5 Frame 6 Frame 7 Frame 8
14 robot-walking-05 15 robot-walking-06 16 robot-walking-07 17 robot-walking-06
Frame 9 Frame 10 Frame 11 Frame 12
18 robot-walking-05 19 robot-walking-06 1A robot-walking-07 1B robot-walking-06
Frame 13 Frame 14 Frame 15 Frame 16
1C robot-walking-01 1D robot-walking-02 1E robot-walking-03 1F robot-walking-02
Robot Turning
Frame 1 Frame 2 Frame 3 Frame 4
20 robot-turning-01 21 robot-turning-01 22 robot-turning-03 23 robot-turning-03
Frame 5 Frame 6 Frame 7 Frame 8
24 robot-turning-05 25 robot-turning-05 26 robot-turning-01 27 robot-turning-01
Frame 9 Frame 10 Frame 11 Frame 12
28 robot-turning-01 29 robot-turning-01 2A robot-turning-05 2B robot-turning-05
Frame 13 Frame 14 Frame 15 Frame 16
2C robot-turning-03 2D robot-turning-03 2E robot-turning-01 2F robot-turning-01
Pellet
Frame 1 Frame 2 Frame 3 Frame 4
30 pellet-01 31 pellet-02 32 pellet-03 33 pellet-04
Frame 5 Frame 6 Frame 7 Frame 8
34 pellet-05 35 pellet-06 36 pellet-07 37 pellet-08
Smoke
Frame 1 Frame 2 Frame 3 Frame 4
38 smoke-01 39 smoke-02 3A smoke-03 3B smoke-04
Spark
Frame 1 Frame 2 Frame 3 Frame 4
3C spark-01 3D spark-02 3E spark-03 3F spark-02
Materialising
Frame 1 Frame 2 Frame 3 Frame 4
40 materialising-01 41 materialising-02 42 materialising-03 43 materialising-04
Frame 5 Frame 6 Frame 7 Frame 8
44 materialising-05 45 materialising-06 46 materialising-07 47 materialising-08
Frame 9 Frame 10 Frame 11 Frame 12
48 materialising-09 49 materialising-10 4A materialising-11 4B materialising-12
Hazard
Frame 1 Frame 2
4C hazard-01 4D hazard-02
Transmitter
Frame 1 Frame 2
4E transmitter-01 4F transmitter-02
Thief
Frame 1 Frame 2 Frame 3 Frame 4
50 thief-01 51 thief-02 52 thief-03 53 thief-02
Cloud
Frame 1 Frame 2 Frame 3 Frame 4
54 smoke-01 55 smoke-02 56 smoke-03 57 smoke-04
Wall Along X
5A wall-along-x
Wall Along Y
5B wall-along-y
Sector Wall Along X
5C sector-wall-along-x
Sector Wall Along Y
5D sector-wall-along-y
Dropped Program
5E dropped-program 6C dropped-program
Robot Standing
5F robot-turning-01 6D robot-turning-01
Hunter
Frame 1 Frame 2 Frame 3 Frame 4
60 hunter-01 61 hunter-02 62 hunter-03 63 hunter-04
Destroyer
Frame 1 Frame 2 Frame 3 Frame 4
64 spark-01 65 spark-02 66 spark-03 67 spark-02
Terminal
68 terminal
Socket
69 socket
Wall Post
6A wall-post
Wall Corner
6B wall-corner
Program Packet
Frame 1 Frame 2
6E program-packet-01 6F program-packet-02
Activated Terminal
A terminal's current type becomes 0E when a program packet arrives. These four frames are entity types 70 to 73.
Frame 1 Frame 2 Frame 3 Frame 4
70 activated-terminal-01 71 activated-terminal-02 72 activated-terminal-03 73 activated-terminal-04
Installed Program
Map cells of type 02. The frames are entity types 74 to 77. Types 04 and 05 show the first and third frames, and nothing selects them.
Frame 1 Frame 2 Frame 3 Frame 4
74 installed-program-01 75 installed-program-02 76 installed-program-03 77 installed-program-04