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A frame of one of the four kinds of item that appear in the village (see UpdateVillageItem). The same frames are used for the shots that the player fires (see UpdateShot) and for the fragments of a destroyed monster (see UpdateFragment). The sprite is used for object types 32 and 52.
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| Sprite_Shot_1_Frame_3 | 83C5 | DEFB $02 | Width = 02 characters. | |
| 83C6 | DEFB $0D | Height = 0D rows. | ||
| 83C7 | DEFB $0F,$00,$00,$00 |
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| 83CB | DEFB $3F,$0F,$E0,$00 | |||
| 83CF | DEFB $7F,$3F,$F8,$E0 | |||
| 83D3 | DEFB $FF,$78,$FC,$F8 | |||
| 83D7 | DEFB $FF,$73,$FE,$7C | |||
| 83DB | DEFB $FF,$67,$FF,$9E | |||
| 83DF | DEFB $FF,$76,$FF,$CE | |||
| 83E3 | DEFB $7F,$37,$FF,$3E | |||
| 83E7 | DEFB $7F,$3B,$FE,$FC | |||
| 83EB | DEFB $3F,$1C,$FC,$F8 | |||
| 83EF | DEFB $1F,$07,$F8,$00 | |||
| 83F3 | DEFB $07,$01,$F0,$E0 | |||
| 83F7 | DEFB $01,$00,$E0,$00 | |||
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