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BC0E: Visited Cells
A bit for each of the cells of the village, which is set once the player has visited the cell (see MarkCellVisited). There are four bytes for each row.
VisitedCells BC0E DEFB $E0,$3F,$07,$FF
BC12 DEFB $FD,$FE,$F4,$1F
BC16 DEFB $08,$FF,$05,$FC
BC1A DEFB $F0,$1F,$0E,$FF
BC1E DEFB $4A,$F8,$F0,$1F
BC22 DEFB $0E,$FF,$DA,$FC
BC26 DEFB $F8,$1F,$0E,$FF
BC2A DEFB $02,$FC,$78,$0F
BC2E DEFB $07,$FF,$27,$FC
BC32 DEFB $78,$0F,$07,$FF
BC36 DEFB $FE,$FC,$38,$2F
BC3A DEFB $07,$FF,$76,$F8
BC3E DEFB $30,$7F,$27,$FF
BC42 DEFB $32,$F8,$70,$3F
BC46 DEFB $1E,$73,$20,$F0
BC4A DEFB $60,$1F,$06,$27
BC4E DEFB $03,$F8,$F0,$3F
BC52 DEFB $1B,$83,$00,$F8
BC56 DEFB $50,$1F,$06,$01
BC5A DEFB $00,$F8,$D0,$06
BC5E DEFB $00,$00,$00,$D0
BC62 DEFB $00,$03,$22,$01
BC66 DEFB $00,$FE,$00,$00
BC6A DEFB $00,$03,$01,$FF
BC6E DEFB $B6,$80,$00,$0F
BC72 DEFB $03,$FF,$B7,$E0
BC76 DEFB $80,$1F,$0E,$FF
BC7A DEFB $BF,$F0,$60,$3F
BC7E DEFB $1E,$FF,$BF,$F8
BC82 DEFB $70,$1F,$0E,$FF
BC86 DEFB $FF,$FC,$78,$1F
BC8A DEFB $0F,$FF,$FB,$FE
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