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CEC4: Kill Player
Used by the routine at UpdateMonster.
Kills the player by turning both of the player's objects into bursts. The position and the direction of the player are kept in the template at PlayerTemplate so that the next life starts in the same place.
Keep the place of the player for the next life.
KillPlayer CEC4 LD A,($BC90) Keep the column of the player in the template for the next life.
CEC7 LD ($CC38),A
CECA LD A,($BC92) Keep the row of the player in the template.
CECD LD ($CC3A),A
CED0 LD A,($BC94) Keep the direction and timer of the player in the template.
CED3 LD ($CC3C),A
CED6 LD A,($BC95) Keep the flags of the player in the template.
CED9 LD ($CC3D),A
Turn both of the player's objects into bursts.
CEDC LD A,$0C Turn both of the player's objects into bursts.
CEDE LD ($BC8E),A
CEE1 LD ($BC9E),A
CEE4 RET Return.
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