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Routines |
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Changes the creature into the next kind of creature, adds 32 hundred points to the score, and turns the shot into a burst.
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| HitOutcome_Change | 49389 | LD A,(IX+0) | Add four to the type of the creature, which makes it the next kind of creature. | |
| 49392 | ADD A,4 | |||
| 49394 | AND %00001111 | Keep the frame and kind of creature within 0 to 15. | ||
| 49396 | OR %01110000 | Make it the type of a creature (112 to 127). | ||
| 49398 | LD (IX+0),A | Change the type of the creature. | ||
| 49401 | LD BC,32 | Set the points for changing a creature. | ||
| 49404 | CALL AddToScore | Add the points to the score. | ||
| 49407 | JR HitOutcome_BurstShot | Jump to HitOutcome_BurstShot to turn the shot into a burst. | ||
| Prev: 49374 | Up: Map | Next: 49409 |