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Map |
The map of the village is stored at Map. It is 32 cells wide and 32 cells high. Each cell holds a tile from 0 to 35. Tile 0 is open ground, which shows as the black streets in the picture, and tile 1 is the solid tile that fills the edge of the village and much of the rest of it. The other tiles are the trees, graves, walls and other things that stand in the village.
The picture is drawn from those tiles in the same way as DrawCellWithWalls, with the view not turned round. The colour of each wall is taken from the lowest two bits of the tile (see ColourWallColumn): bright green, cyan, yellow or white. The picture is four times the size of the Spectrum pixels: drag to move, and use the mouse wheel or pinch to zoom.
Drag to move. Scroll or pinch to zoom.