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73BF: Sprite: Floor Trap 1
The sprite of a trap in the floor, which is used for the object type 4A.
Sprite_Floor_Trap_1 73BF DEFB $04 Width = 04 bytes.
73C0 DEFB $10 Height = 10 pixels.
73C1 DEFB $00,$00,$05,$05,$55,$55,$00,$00 floor-trap-1
73C9 DEFB $00,$00,$2F,$2A,$FF,$AA,$80,$80
73D1 DEFB $01,$01,$7F,$55,$FF,$55,$C0,$40
73D9 DEFB $00,$00,$FF,$AA,$FF,$AA,$E8,$A8
73E1 DEFB $15,$15,$FF,$55,$FF,$55,$FC,$54
73E9 DEFB $3F,$2A,$FF,$AA,$FF,$AA,$FE,$AA
73F1 DEFB $7F,$55,$FF,$55,$FF,$55,$FF,$55
73F9 DEFB $FF,$AA,$FF,$AA,$FF,$AA,$FE,$AA
7401 DEFB $7F,$55,$FF,$55,$FF,$55,$FF,$55
7409 DEFB $FF,$AA,$FF,$AA,$FF,$AA,$FE,$AA
7411 DEFB $5F,$55,$FF,$55,$FF,$55,$FD,$55
7419 DEFB $0B,$0A,$FF,$AA,$FF,$AA,$F8,$A8
7421 DEFB $01,$01,$FF,$55,$FF,$55,$F0,$50
7429 DEFB $00,$00,$FF,$AA,$FE,$AA,$A0,$A0
7431 DEFB $00,$00,$57,$55,$FC,$54,$00,$00
7439 DEFB $00,$00,$03,$02,$F8,$A8,$00,$00
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