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The sprite of the first frame of an explosion, which is used for the object type 40.
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| Sprite_Explosion_1 | 813B | DEFB $02 | Width = 02 bytes. | |
| 813C | DEFB $0E | Height = 0E pixels. | ||
| 813D | DEFB $03,$00,$E0,$00 |
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| 8141 | DEFB $07,$03,$F0,$E0 | |||
| 8145 | DEFB $0F,$07,$FC,$F0 | |||
| 8149 | DEFB $1F,$07,$FE,$EC | |||
| 814D | DEFB $3F,$1F,$FF,$FE | |||
| 8151 | DEFB $7F,$3F,$FF,$FE | |||
| 8155 | DEFB $7F,$3D,$FF,$9E | |||
| 8159 | DEFB $3F,$1E,$FE,$5C | |||
| 815D | DEFB $7F,$3F,$FF,$DE | |||
| 8161 | DEFB $7F,$3D,$FF,$E6 | |||
| 8165 | DEFB $3F,$1B,$FF,$FE | |||
| 8169 | DEFB $1B,$01,$FE,$DC | |||
| 816D | DEFB $01,$00,$FC,$C0 | |||
| 8171 | DEFB $00,$00,$C0,$00 | |||
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