![]() |
Routines |
| Prev: C843 | Up: Map | Next: C887 |
|
Finds out if the player is far enough through the wall on the side of high x, in the same way as TestPassageAlongMinusX.
|
||||||||||
|
Return unless the player is through the wall.
|
||||||||||
| TestPassageAlongPlusX | C874 | POP HL | Restore the limits of the room from the stack. | |||||||
| C875 | LD A,L | Fetch the limit along x. | ||||||||
| C876 | ADD A,$80 | Add 80 to it, to get the position of the wall. | ||||||||
| C878 | LD L,A | Keep the position of the wall. | ||||||||
| C879 | LD A,(IY+$01) | Fetch the x position of the player. | ||||||||
| C87C | SUB (IY+$04) | Take away the half size along x. | ||||||||
| C87F | CP L | Return if the player is not through the wall. | ||||||||
| C880 | RET C | |||||||||
| C881 | LD (IY+$01),$FF | Put the player at the highest x position, ready for the next room. | ||||||||
| C885 | JR TestPassageAlongMinusX_Done | Jump to TestPassageAlongMinusX_Done. | ||||||||
| Prev: C843 | Up: Map | Next: C887 |