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Routines |
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The handler of the object type 1C, which is an object that harms the player and falls, carries on as RunFallingObject.
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| RunHarmfulFallingObject | CD70 | CALL SetDeadlyFlags | Call SetDeadlyFlags to make the object harm the player. | |||||
| CD73 | JR RunFallingObject | Jump to RunFallingObject to move it. | ||||||
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