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Game status buffer |
| Prev: 5CB0 | Up: Map | Next: 5D00 |
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The game's stack. The stack pointer is set to 5D00 by Game_Restart and MainLoop_NewPass and the stack grows downwards from there. The bytes held here in the snapshot are left over from the BASIC loader.
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| Stack | 5CB1 | DEFB $00,$EB,$5E,$FF,$FF,$F4,$09,$A8,$10,$4B,$F4,$09,$C4,$15,$53,$81 | ||
| 5CC1 | DEFB $0F,$C4,$15,$52,$F4,$09,$C4,$15,$50,$80,$00,$01,$77,$01,$FD,$32 | |||
| 5CD1 | DEFB $34,$32,$39,$39,$0E,$00,$00,$EB,$5E,$00,$3A,$D7,$2E,$31,$0E,$7D | |||
| 5CE1 | DEFB $4C,$CC,$CC,$CC,$2C,$31,$0E,$00,$00,$01,$00,$00,$3A,$D7,$2E,$31 | |||
| 5CF1 | DEFB $0E,$7D,$4C,$CC,$CC,$CC,$2C,$32,$0E,$00,$00,$02,$00,$00,$3A | |||
| Prev: 5CB0 | Up: Map | Next: 5D00 |