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5CB1: Stack
The game's stack. The stack pointer is set to 5D00 by Game_Restart and MainLoop_NewPass and the stack grows downwards from there. The bytes held here in the snapshot are left over from the BASIC loader.
Stack 5CB1 DEFB $00,$EB,$5E,$FF,$FF,$F4,$09,$A8,$10,$4B,$F4,$09,$C4,$15,$53,$81
5CC1 DEFB $0F,$C4,$15,$52,$F4,$09,$C4,$15,$50,$80,$00,$01,$77,$01,$FD,$32
5CD1 DEFB $34,$32,$39,$39,$0E,$00,$00,$EB,$5E,$00,$3A,$D7,$2E,$31,$0E,$7D
5CE1 DEFB $4C,$CC,$CC,$CC,$2C,$31,$0E,$00,$00,$01,$00,$00,$3A,$D7,$2E,$31
5CF1 DEFB $0E,$7D,$4C,$CC,$CC,$CC,$2C,$32,$0E,$00,$00,$02,$00,$00,$3A
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