![]() |
Data |
| Prev: 65F7 | Up: Map | Next: 668E |
|
The sprite for each frame of an explosion. The addresses are repeated because on first use the sprites are drawn in a bright colour as the explosion grows, and then are erased in the same order, so as to make the explosion disappear.
|
||||
| ExplosionLookupTable | 6682 | DEFW Sprite_Explosion_1 | Frame 0: small explosion. | |
| 6684 | DEFW Sprite_Explosion_2 | Frame 1: medium explosion. | ||
| 6686 | DEFW Sprite_Explosion_3 | Frame 2: large explosion. | ||
| 6688 | DEFW Sprite_Explosion_1 | Frame 3: small explosion (erase). | ||
| 668A | DEFW Sprite_Explosion_2 | Frame 4: medium explosion (erase). | ||
| 668C | DEFW Sprite_Explosion_3 | Frame 5: large explosion (erase). | ||
| Prev: 65F7 | Up: Map | Next: 668E |