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6682: Explosion Sprite Table
The sprite for each frame of an explosion. The addresses are repeated because on first use the sprites are drawn in a bright colour as the explosion grows, and then are erased in the same order, so as to make the explosion disappear.
ExplosionLookupTable 6682 DEFW Sprite_Explosion_1 Frame 0: small explosion.
6684 DEFW Sprite_Explosion_2 Frame 1: medium explosion.
6686 DEFW Sprite_Explosion_3 Frame 2: large explosion.
6688 DEFW Sprite_Explosion_1 Frame 3: small explosion (erase).
668A DEFW Sprite_Explosion_2 Frame 4: medium explosion (erase).
668C DEFW Sprite_Explosion_3 Frame 5: large explosion (erase).
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