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Game status buffer |
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Leaf 1 data.
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| Leaf_1_State | 24212 | DEFB 0 | Leaf "1" state.
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| Leaf_1_Pos_X | 24213 | DEFB 0 | Leaf "1" X position in pixels. | ||||||||
| Leaf_1_Pos_Y | 24214 | DEFB 0 | Leaf "1" Y position in pixels. | ||||||||
| Leaf_1_Colour | 24215 | DEFB 0 | Leaf "1" colour attribute. | ||||||||
| 24216 | DEFB 0,0 | 0 or 1... Todo. | |||||||||
| Leaf_1_Frame | 24218 | DEFB 0 | Leaf "1" frame ID. | ||||||||
| 24219 | DEFB 0 | Unused? | |||||||||
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Leaf 2 data.
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| Leaf_2_State | 24220 | DEFB 0 | Leaf "2" state.
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| Leaf_2_Pos_X | 24221 | DEFB 0 | Leaf "2" X position in pixels. | ||||||||
| Leaf_2_Pos_Y | 24222 | DEFB 0 | Leaf "2" Y position in pixels. | ||||||||
| Leaf_2_Colour | 24223 | DEFB 0 | Leaf "2" colour attribute. | ||||||||
| 24224 | DEFB 0,0 | 0 or 1... Todo. | |||||||||
| Leaf_2_Frame | 24226 | DEFB 0 | Leaf "2" frame ID. | ||||||||
| 24227 | DEFB 0 | Unused? | |||||||||
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Leaf 3 data.
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| Leaf_3_State | 24228 | DEFB 0 | Leaf "3" state.
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| Leaf_3_Pos_X | 24229 | DEFB 0 | Leaf "3" X position. | ||||||||
| Leaf_3_Pos_Y | 24230 | DEFB 0 | Leaf "3" Y position. | ||||||||
| Leaf_3_Colour | 24231 | DEFB 0 | Leaf "3" colour attribute. | ||||||||
| 24232 | DEFB 0,0 | 0 or 1... Todo. | |||||||||
| Leaf_3_Frame | 24234 | DEFB 0 | Leaf "3" frame ID. | ||||||||
| 24235 | DEFB 0 | Unused? | |||||||||
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Leaf 4 data.
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| Leaf_4_State | 24236 | DEFB 0 | Leaf "4" state.
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| Leaf_4_Pos_X | 24237 | DEFB 0 | Leaf "4" X position. | ||||||||
| Leaf_4_Pos_Y | 24238 | DEFB 0 | Leaf "4" Y position. | ||||||||
| Leaf_4_Colour | 24239 | DEFB 0 | Leaf "4" colour attribute. | ||||||||
| 24240 | DEFB 0,0 | 0 or 1... Todo. | |||||||||
| Leaf_4_Frame | 24242 | DEFB 0 | Leaf "4" frame ID. | ||||||||
| 24243 | DEFB 0 | Unused? | |||||||||
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