Prev: 6036 Up: Map Next: 6166
6066: Layout
The room layout table. There is one byte for each of the 0100 rooms, with the room number as the index (the room to the left or right is one more or less and the room below or above is 10 more or less). Each byte is the number of the layout of the room, which is the index into RoomEntryXPositions and RoomTable.
Layout 6066 DEFB $00,$14,$14,$1A,$16,$14,$14,$16,$14,$1A,$1B,$14,$1A,$14,$16,$02
6076 DEFB $26,$21,$1D,$1C,$11,$0C,$0D,$17,$1D,$17,$1D,$21,$11,$1F,$0B,$03
6086 DEFB $25,$15,$15,$0D,$0B,$0C,$12,$18,$15,$11,$17,$18,$18,$12,$11,$1E
6096 DEFB $25,$18,$11,$0C,$05,$12,$15,$20,$1C,$19,$11,$0B,$0B,$2D,$11,$03
60A6 DEFB $27,$1C,$15,$12,$08,$18,$15,$0D,$1F,$1F,$1C,$18,$15,$08,$11,$1E
60B6 DEFB $27,$21,$05,$11,$1F,$1C,$11,$0C,$12,$12,$0D,$17,$18,$0D,$0B,$03
60C6 DEFB $27,$17,$11,$0B,$1F,$0C,$11,$2E,$0B,$11,$0C,$15,$11,$1F,$17,$1E
60D6 DEFB $25,$11,$17,$08,$12,$0D,$0B,$0A,$0F,$0A,$0C,$11,$17,$0D,$17,$22
60E6 DEFB $28,$0B,$0B,$1F,$2D,$12,$15,$10,$07,$10,$12,$15,$20,$1F,$1C,$23
60F6 DEFB $25,$05,$18,$1D,$0B,$17,$11,$0E,$06,$0E,$2F,$11,$0C,$12,$1D,$03
6106 DEFB $25,$20,$1C,$19,$15,$18,$15,$12,$08,$12,$11,$17,$12,$15,$20,$1E
6116 DEFB $28,$21,$1D,$1F,$1C,$08,$20,$17,$1D,$1C,$15,$0B,$17,$0B,$1F,$22
6126 DEFB $27,$0B,$2D,$12,$1D,$1F,$21,$11,$1C,$0D,$17,$08,$18,$18,$1D,$22
6136 DEFB $25,$18,$05,$05,$20,$21,$20,$0B,$1F,$0C,$11,$1F,$1C,$15,$18,$23
6146 DEFB $29,$08,$19,$15,$12,$20,$21,$19,$1D,$21,$15,$1D,$1F,$1C,$15,$23
6156 DEFB $04,$2A,$2C,$2B,$2B,$2A,$2B,$2A,$2B,$2B,$2B,$2B,$2A,$2A,$2B,$09
Prev: 6036 Up: Map Next: 6166