![]() |
Game status buffer |
| Prev: 9693 | Up: Map | Next: 9696 |
|
An 8-bit pseudo-random seed. It is updated each time an actor handler is run (MainLoop_RunHandler) and once per pass of the actor table (UpdateCounters).
|
||||
| RandomNumber | 9695 | DEFB $00 | ||
| Prev: 9693 | Up: Map | Next: 9696 |