Routines |
Prev: 9E72 | Up: Map | Next: 9F91 |
Used by the routine at A18C.
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Clear down the play area.
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GameComplete | 9F6A | CALL ClearPlayArea_Attributes | Call ClearPlayArea_Attributes. | |
9F6D | CALL ClearPlayArea | Call ClearPlayArea. | ||
Display the "Game Complete" screen.
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9F70 | LD HL,$C386 | HL=Room_Special_Complete. | ||
9F73 | CALL DrawRoom | Call DrawRoom. | ||
Display the "Game Complete" messaging.
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9F76 | LD DE,$9F91 | DE=GameComplete_Copy. | ||
There are six lines of text.
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9F79 | LD B,$06 | B=06. | ||
9F7B | CALL Poem_Loop | Call Poem_Loop. | ||
9F7E | LD DE,$BC67 | DE=MusicData_GameComplete. | ||
9F81 | CALL PlayAudio | Call PlayAudio. | ||
9F84 | CALL $AC28 | Call AC28. | ||
9F87 | XOR A | Write 00 to ActivePlayer_Lives. | ||
9F88 | LD ($96BD),A | |||
9F8B | CALL DisplayPlayerLives | Call DisplayPlayerLives. | ||
9F8E | JP $AA27 | Jump to AA27. |
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