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A7F8: Table: Orchid Types
The state of the orchid for each of the 30 room layouts, held as two bytes. This is the state when the game starts, and is updated by SaveOrchid as the player moves between rooms.
Byte Bits Contents
00 0-2 The stage of growth
3 The direction of growth (set when the orchid is shrinking)
4-7 The high byte of the timer
01 0-2 The colour
3-7 The low byte of the timer
TableOrchidTypes A7F8 DEFB $00,$02
A7FA DEFB $0F,$03
A7FC DEFB $00,$05
A7FE DEFB $0F,$06
A800 DEFB $00,$02
A802 DEFB $0F,$03
A804 DEFB $00,$05
A806 DEFB $0F,$06
A808 DEFB $00,$02
A80A DEFB $0F,$03
A80C DEFB $00,$05
A80E DEFB $0F,$06
A810 DEFB $00,$02
A812 DEFB $0F,$03
A814 DEFB $00,$05
A816 DEFB $0F,$06
A818 DEFB $00,$02
A81A DEFB $0F,$03
A81C DEFB $00,$05
A81E DEFB $0F,$06
A820 DEFB $00,$02
A822 DEFB $0F,$03
A824 DEFB $00,$05
A826 DEFB $0F,$06
A828 DEFB $00,$02
A82A DEFB $0F,$03
A82C DEFB $00,$05
A82E DEFB $0F,$06
A830 DEFB $00,$02
A832 DEFB $0F,$03
A834 DEFB $00,$05
A836 DEFB $0F,$06
A838 DEFB $00,$02
A83A DEFB $0F,$03
A83C DEFB $00,$05
A83E DEFB $0F,$06
A840 DEFB $00,$02
A842 DEFB $0F,$03
A844 DEFB $00,$05
A846 DEFB $0F,$06
A848 DEFB $00,$02
A84A DEFB $0F,$03
A84C DEFB $00,$05
A84E DEFB $0F,$06
A850 DEFB $00,$02
A852 DEFB $0F,$03
A854 DEFB $00,$05
A856 DEFB $0F,$06
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