Routines |
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Used by the routine at GameInitialisation.
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ResetAttributes | BB8F | LD HL,$5800 | HL=attribute buffer. | |
This entry point is used by the routine at ClearPlayArea_Attributes.
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ResetAttributes_0 | BB92 | LD B,$5B | B=5B (i.e. finish once we reach the end of the attribute buffer). | |
BB94 | LD C,$40 | C=00 (value to write). | ||
BB96 | JR ResetCopier | Jump to ResetCopier. | ||
BB98 | ADD A,L | |||
BB99 | LD L,A | |||
BB9A | LD A,H | |||
BB9B | ADC A,$00 | |||
BB9D | LD H,A | |||
BB9E | RET | |||
View the equivalent code in;
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