![]() |
Routines |
| Prev: 27381 | Up: Map | Next: 27435 |
|
Used by the routine at HandlerObjects.
|
||||||||
| 27410 | LD A,(HL) | If the byte held at HL is zero, jump to HandlerObjects_0. | ||||||
| 27411 | AND A | |||||||
| 27412 | JR Z,HandlerObjects_0 | |||||||
| 27414 | PUSH BC | Push BC and HL on the stack. | ||||||
| 27415 | PUSH HL | |||||||
| 27416 | PUSH HL | IX=HL (using the stack to do so). | ||||||
| 27417 | POP IX | |||||||
| 27419 | CALL StoreEntity | Call StoreEntity. | ||||||
| 27422 | CALL ActorEraseDestroyed | Call ActorEraseDestroyed. | ||||||
| 27425 | POP HL | Restore HL from the stack. | ||||||
| 27426 | XOR A | Write 0 to HL. | ||||||
| 27427 | LD (HL),A | |||||||
| 27428 | INC HL | Increment HL by one. | ||||||
| 27429 | LD (HL),A | Write 0 to HL. | ||||||
| 27430 | INC HL | Increment HL by one. | ||||||
| 27431 | LD (HL),A | Write 0 to HL. | ||||||
| 27432 | POP BC | Restore BC from the stack. | ||||||
| 27433 | JR NextObject_2 | Jump to NextObject_2. | ||||||
| Prev: 27381 | Up: Map | Next: 27435 |