Address Length Description
24064 3
Best Time
24067 1
Flag: Best Time
When a value for "Best Time" exists this will be 1 else it'll be 0.
24068 1
Game status buffer entry at 5E04
24069 2
Player Map Co-ordinates
24071 1
Game status buffer entry at 5E07
24072 2
Game status buffer entry at 5E08
24074 2
Fuel
24076 1
Temperature
24077 1
Speed
24078 2
Game status buffer entry at 5E0E
24080 2
Player Direction
24082 1
Game status buffer entry at 5E12
24083 4
Game status buffer entry at 5E13
24087 1
Player X
24088 1
Player Y
24089 2
Current Object
The currently processed MapPoints entry.
24091 1
Game status buffer entry at 5E1B
24092 2
Game status buffer entry at 5E1C
24094 1
Game status buffer entry at 5E1E
24095 1
Active Object
24096 7
Actor Buffer
24103 2
Actor Screen Position
24105 2
Game Timer
16-bit counter starting at 0x0000 and counting +1 (each time a sprite is moved or redrawn), although sometimes it will increment + 2. This continues until the whole game is over - for both 1 and 2 player games. Counter loops around after reaching 65535.
24107 1
Game status buffer entry at 5E2B
24108 1
Width Counter
Temporary counter used when drawing sprites.
24109 3
Miles
24112 1
Unknown
24113 3
Time
24116 2
Player World Co-ordinates
24118 2
Game status buffer entry at 5E36
24120 1
Game status buffer entry at 5E38
24121 1
Current Place
This value will either be the current Place ID or 255 to indicate being open to entering a new place (to avoid repetition).
24122 2
Game status buffer entry at 5E3A
24124 1
Cups Collected
24125 1
Player Lives
24126 1
Game Options
Byte Binary Option
0 00000000 Keyboard
2 00000010 Joystick
24127 1
Current Menu Item Colour attribute
24128 1
Game status buffer entry at 5E40
24129 1
Game status buffer entry at 5E41
24130 1
Game status buffer entry at 5E42
24131 1
Flag: Day or Night
Byte Flag
0 Day
1 Night
24132 1
Background Attribute
24133 1
Game status buffer entry at 5E45
24134 1
Sound Counter
Used as a counter for the cup collection and refuelling sounds.
24135 1
Sound Store
24136 1
Temporary Text Item X Position
Used for the indent for;
24137 3
High Score
3-byte representation of the score.
24140 3
Score
3-byte representation of the score.
24143 1
Game status buffer entry at 5E4F
24144 24
Objects
24168 12
Game status buffer entry at 5E68
24180 12
Game status buffer entry at 5E74
24192 12
Explosion Entity?
24204 4
Game status buffer entry at 5E8C
24208 2
Game status buffer entry at 5E90
24210 2
Game status buffer entry at 5E92
24212 4
Game status buffer entry at 5E94
24216 4
Black Car?
24220 2
Game status buffer entry at 5E9C
24222 6
Game status buffer entry at 5E9E
24228 92
Game status buffer entry at 5EA4