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Game status buffer | 
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Object 01.
 
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| Object_1_State | 5E50 | DEFB $00 | Sprite ID. | |
| 5E51 | DEFB $00 | X Position. | ||
| 5E52 | DEFB $00 | Y Position. | ||
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Object 02.
 
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| Object_2_State | 5E53 | DEFB $00 | Sprite ID. | |
| 5E54 | DEFB $00 | X Position. | ||
| 5E55 | DEFB $00 | Y Position. | ||
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Object 03.
 
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| Object_3_State | 5E56 | DEFB $00 | Sprite ID. | |
| 5E57 | DEFB $00 | X Position. | ||
| 5E58 | DEFB $00 | Y Position. | ||
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Object 04.
 
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| Object_4_State | 5E59 | DEFB $00 | Sprite ID. | |
| 5E5A | DEFB $00 | X Position. | ||
| 5E5B | DEFB $00 | Y Position. | ||
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Object 05.
 
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| Object_5_State | 5E5C | DEFB $00 | Sprite ID. | |
| 5E5D | DEFB $00 | X Position. | ||
| 5E5E | DEFB $00 | Y Position. | ||
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Object 06.
 
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| Object_6_State | 5E5F | DEFB $00 | Sprite ID. | |
| 5E60 | DEFB $00 | X Position. | ||
| 5E61 | DEFB $00 | Y Position. | ||
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Object 07.
 
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| Object_7_State | 5E62 | DEFB $00 | Sprite ID. | |
| 5E63 | DEFB $00 | X Position. | ||
| 5E64 | DEFB $00 | Y Position. | ||
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Object 08.
 
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| Object_8_State | 5E65 | DEFB $00 | Sprite ID. | |
| 5E66 | DEFB $00 | X Position. | ||
| 5E67 | DEFB $00 | Y Position. | ||
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